

… So are the Growtopians on Creative Mode, punching far and flying unsupervised. If the bot breaks too many rules, they are auto-banned until Support investigates. If Growtopia wasn’t developed under Proton SDK, it might be possible to integrate a quality checker. The developers have revamped their chat system many times. These spammers also use various commands like /msg and special interactions to stand out. This effectively degrades communication in-game, blocking valuable texts and broadcasts that might be important to read. You meet them on trade worlds, casinos, and sometimes you get an army of trolls. Like macro users, there’s an abundance of spammers seen everywhere. The game became a slideshow of sorts walking through START. Growtopia having a mini-RPG similar to Startopia is one way. Solution:Īlthough the game developers might be afraid of interfering too much with the community, I still think adding more NPCs might help. Quality-of-life items made earning efficient, such as the Rayman’s Fist, Growscan 9000, MAGPLANT 5000, and Items of the Month. Megaphones still cost the same 40 WLs it did back then. Growtopia lacks better currency sinkholes, that’s for sure. Unfortunately, they need more employees like you. Lack of an effective World Lock sinkholeįive diamond locks? Is that child’s play? Wait.Ĭrazy Jim, The Legendary Wizard, and Locke The Salesman work overtime to suck your wallet dry. Explaining an explicit difference in branding might help because many veterans moved to Pixel Worlds because of the change. Proton SDK is simply limited, and migrating might involve developing a spin-off under Growtopia’s name. Solving auto farming involves overlapping the solution with a better WL sink, better moderation, and a better bot detector. This isn’t sustainable because it’s not only synthetic but illegal! Like right now, you wouldn’t believe how easy it is to get Diamond Locks. This automation translates into more gems used to buy packs or World Locks. Macro users destabilize the economy by using auto clickers to increase their farming time. Without further ado, why is Growtopia bad (right now) and how can the developers make work of what’s there? Let me give a hand and offer a few solu-ggestions! 10.


Still, we believe that games are capable of becoming its best self and the players still care. Since they are Massively Multiplayer, it attracts people who don't think twice about the consequences as long as it gets them to the end. Most are competitive and opportunistic, that's normal. I believe that’s simply the nature of MMOs. They thrive at first, withering in the future from others who want a leg up. Who knew Growtopia (2013) could suffer a similar fate to AQW (2008)? Most MMOs do.
